Fleeting Tips and Tricks


What are fleets?

Fleets are the mechanic of EVE Online that allow players to group up with each other. It expands possibilities in masses, up to 256 players a fleet. Being in a fleet provides many advantages, such as:

  • The ability to warp to your fleet members.
  • The ability to directly and easily communicate with your fleet members
  • The ability to warp fleet members, all at once, anywhere.
  • The ability to segregate your enemies and friendlies from your overview.
  • The ability to receive Command Bursts, which temporarily award your ship specific bonuses.

And many more!

Fleets are a must when it comes to teaming up with people to reach a goal or a scope. Even if you don’t have a corporation, or friends, there are many fleeting services out there. There are quite a few to choose from, like Spectre Fleet, Bomber’s Bar, et cetera.

This guide is purposed to briefly explain fleet basics, such as: Communication, Finding Fleet Location, and Broadcasting; followed by some frequently asked questions and their answers.


1. Communication

Communication is always the key. To shorten things up, and make life easier, people use specialized terms and keywords during fleets. If you know all of these words, you really should be set. Here are a few of the most used ones:

Terminology dictionary

Standing Fleet: A fleet that occupies a pocket, or a section of space, with the scope of protecting it of threats. Helps ratters and miners in distress.

Response Fleet: A fleet that usually upgrades from a Standing Fleet once a big threat is detected in the surrounding space. It forms in order to eliminate the enemy fleet and restore harmony.

Anchor: Keep your anchor (generally the FC) at range, orbit, or approach.
Generally, a range will be provided.

Whelp (a fleet): The FC makes a decision that ends up killing every member of the fleet, by a long shot of success.

FC: Fleet Commander. The leader of your fleet.

X up: Type “x” in chat if you fall under a specific category.
Applies for other letters as well.

WWW: Warp, repeated three times. In fleet chat, it represents a pilot in distress, which other fleet members should warp to.

AAA: Align, repeated three times. Generally commandeered after jumping a gate, it signifies aligning to a point in space, usually precised after the command.

JJJ: Jump, repeated three times. It emphasizes that the fleet jumps the gate immediately.

RRR: Rats, repeated three times. In fleet chat, it represents a pilot is under overwhelming NPC attack, and he requires assistance.
Used in Standing Fleets.

In gate: The gate you use to enter a system, belonging to a destination.
Out gate: The gate you use to exit a system, belonging to a destination.

Hold gate: Stay still on the gate, without jumping it or moving away from it.
Gate is red is also used to eliminate any confusion from “do not jump“, as some people could perceive it as “jump“.

Hold cloak: After jumping, do not align or move. Keep your gate cloak active.

Jump on contact: Once you land on grid, spam the jump button in order to jump as soon as you are able to.

Shotgun: Once you jump a system, pick a cosmic anomaly and warp to it.
This technique is used in slightly larger fleets, to spread across all over a system and tackle ratters/miners.

Tackle: Disabling a ship’s warp drive.

Point: Disabling a ship’s warp drive by using a Warp Disruptor.
Scram: Disabling a ship’s warp drive by using a Warp Scrambler.
The difference is important, thus bolded. Warp Disruptors disable one point of stability, whereas Scramblers disable two by default. Warp Scramblers can also disable the activation of a Microwarpdrive. Don’t get them mixed up together!
Web: Slowing down a ship by using a Stasis Webifier.
Never web a ship without establishing at least a point. Ships need to reach 75% of their maximum velocity to warp. By webbing a ship without a point, you are making it get away faster by lowering its maximum velocity.

Don’t be bummed out if a ship gets away when you’ve pointed him. People can have warp stabilizers fitted, and that’s completely fine. At least you tried!

Starburst: Spread out by manual piloting in random directions, or warp out (if told to do so).

Check-check: Clear communications for intel that is vital for the fleet.
Break-break is also used.

Battle communications: The FC transmits that no one that isn’t fulfilling a specialized role (such as hunting, tackling, or probing) is to keep silent and keep the communications clear for important information. That means that onomatopoeia, coughing, sniffing, laughing, or other comments are to not be present.

Inty or ceptor: Short for interceptor.

Dictor: Short for interdictor.

Logistics: Ships that have the ability to repair other ships.

Primary: The target everyone should be attacking.
Secondary: The target everyone should attack instantly after primary dies.
Tertiary: The target everyone should attack instantly after secondary dies.
The chain usually ends at “tertiary“.

+1: A pilot, generally in an interceptor or a fast ship, which will always be one system ahead of the fleet over the course of a destination.
This is done to make sure the way is clear, without any threats ahead.

-1: A pilot, usually an interdictor, which remains one system behind the fleet, laying down bubbles or verifying the way. This term is very rarely used.
The same term is used when referring to a fleet member loss.



2. Finding your fleet

Just logged on, late on a fleet, and you don’t know where your fleet is at? You can ask them, of course. If the people in your fleet aren’t nice enough to tell you, then consider another fleet or, other people.

But, as it is always beneficial to know how to be solitary, here is how to find this out on your own.

Method 1: Map Beta

1. Open up your map.

2. Color by “My Fleet Members” under Personal.

Pan around and inspect the finished product.

That’s all there is to it! You will be able to easily distinguish your fleet’s presence by a red glow, which fades off by fleet presence. The more fleet members there are in a system, the bigger the glow is! Everything goes by proportions: how big your fleet is, and how many fleet members there are in a system. Hovering over a system will also show you exactly who is in it.

Method 2: Old Map

1. Open up the map,

2. Filter by “My Fleet Members” under My Information.

The fleet’s presence is shown in a similar manner, and it is pretty much identical. This is for the people that still prefer to use the antiques.



3. Broadcasts

If you’re not using broadcasts in your fleets, you are seriously missing out. The click of a button relays a preset message to a selected scope of people.

How do you get to see these “broadcasts”, you might wonder.

  1. Open up the fleet window,
  2. Select the “History” tab.

A glimpse of the History tab.


It is incredibly useful, and on the window itself, you have several options, such as:

  • Need Armor
  • Need Shield
  • Need Capacitor

More call-outs are accessible by right-clicking a bracket:

  • Target (if on grid)
  • Align to
  • Warp to
  • Jump to (if a gate)

The aforementioned selections.

Use your broadcasts as indicated by your Fleet Commander!

Coloring your broadcasts!

Few people know this very useful trick: you can color them!

Accessing the window

1. Click in the top left corner,

2. Open Broadcast Settings,

3. Assign your colors.


It is very useful, especially in stressful situations. You can go by my colors, or make your own.

The broadcast settings I use.

You also might not want to ever bother with the following commands:

  • Spotted an Enemy
  • In Position at
  • Need Backup
  • Request That the Fleet Hold Position
  • At Location

Simple communication can easily relay this information anyway, be it vocal or via text in the Fleet chat.

To wrap this up, here are some frequently asked questions, followed by an adequate answer.



Why can’t my fellow fleet members see my broadcasts?

That is probably because your scope has been altered. Having it on anything other than “Everyone” is useless, so just keep it like that all the time. Change it in the bottom right corner, as seen in the picture below.

A properly ‘set up’ fleet window.

Should I say intel on comms or in Fleet chat?

No one could really answer this, it depends on the FC and their preferences. There is no base criteria or analysis that anyone could go with. But ask yourself this:

Does it contain information about an enemy fleet? Does it contain information that can provide to rapid thinking in case of emergency? Will your fleet die if you don’t say it?

If the answers are yes, you should generally say it. Obviously, this applies for average sized fleets, like roams.

You aren’t ever expected to talk or communicate during a Strat Op or CTA. Just listen to the FC, he knows what he is doing.

Small gang fleets aren’t as serious, and you can even expect to even have general chatter on comms.

For example, combat probes could be perceived as irrelevant and meaningless, but the presence of a single probe can change the tide of a fight. Always call these ones out.
In average sized, casual fleets, say intel over comms if you feel like it’s important. It is definitely better to be safe than sorry.

I keep seeing my fleet on my directional scanner!

That is part of the mechanic. You can’t ever filter out things out of your directional scanner. Everything included in your overview preset will be on the scanner. Make sure to account for your fleet composition when using your scanner.

Why do I keep doubting the FC?

I personally was a victim of this. Whenever the FC warped the fleet directly to a gate full of enemies, or told us to jump when there were loads of baddies on the other side. It might make the FC sound like a madman, but no FC does these crazy things without a purpose.

Always stick with what the FC says, and trust him with your clone’s life, as his is in play as well. In reality, he always knows what he’s doing.

Don’t be afraid, as disobeying is what will actually get you killed, and I have lived through this myself. Worst case scenario, you were right, the whole fleet got whelped. You’re the only one alive, what now? Everyone will frown at you, and you will be alone, surrounded by enemies, with no escape. If you know you’re going to die, at least have fun dying! Just go with the flow.

What should I do if I can’t fly the doctrine ship?

There’s multiple ways to go on about this question, but you should generally just ask your FC. He might want you in another ship, such as logi, or tackle.
But the general answer would be:

Do you not have enough CPU/PG?
Replace your mids (if possible) with Compact variants, which use less CPU.
Install a power grid implant, or try and fit a Micro Auxiliary Power Core.
Try to meta fit your weapons as well.
Ask for fitting advice in fleet, someone might be able to tell you exactly what you need.

Do you not have the skills to use a module?
Meta fit it. What’s the worst that could happen? Unless you’re going to use T2 ammo (like Rail Corms), go for it.

How do I add people to my watchlist?

Just right click the pilot, go to fleet, then add to watchlist, assuming he is in your fleet. You don’t necessarily have to do it from the Fleet chat window, but you are guaranteed to find him there.

Why can’t I warp to my fleet member?

He’s probably docked or in another system.

Why can’t I see a watchlisted fleet member’s health?

The fleet member has to be on grid with you.

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